Everyone seems to be wiping to overwhelming blows. Oh, oh, and tank's down. That took six seconds.
You’re supposed to split the damage from that ability, they may not know it. We watch a fraction of players that are testing the encounter themselves. But we read what thousands of people say about it and share their experiences. What they found frustrating or hard to read or interpret navigate to this website. Jason, there’s actually some genuine feedback posts with a couple of links on the US forum. If you go look at the EU feedback forum you’ll see some things not necessarily feedback. Usually, the consensus from the feedback is pretty accurate and inform us in the direction of the fight. We use that to craft and to tailor the experience and to improve it for a better experience when the game goes live. On our end, raid testing continues starting Mythic testing this week Big thing I’m working on personally is fixing our dungeon tuning. Thank you. -We’ve left it for a while. Our dungeons, I know, are ridiculously too hard across the board. Our normals had been about where heroics should be. Heroics, where challenge should be. And challenges impossible. Basically I feel like game designers are deviant psychologists. We’re trying to manipulate your emotions and motivate you to do things. But not for some higher calling, just so you have a good time and fun. We also just made a change for bonus roll tokens you should be aware of. If you do gold, you can do gold for 500 gold the first time. But then you can also, once you do that once it escalates and you get a second one for a thousand or a third one for 2000 gold. We move back to gold, the universal currency. It’s the currency that you get from doing anything We can sort the inflation. -No. People ask: “Did you hire an economist to figure this out for you?” and we really didn’t. I mean, what we did is we kind of said that: “Well, there’s stuff that people want and a currency that has value it has guaranteed value because of what you can buy from the game with it and that currency is tradable, we have an economy.” And it kind of works like that. I just think of it as this giant equation over this panel of knobs and dials you turn one a bit and has this butterfly effect in the world. And you can screw up an entire economy for a virtual economy for millions. It’s a complicated task. That’s why I work on the art team. This has been a huge expansion. Not just physically because of the amount of world space that kind of exists. It’s huge in terms of its garrisons’ feature and the amount of technology that has had to be invented in order to deliver that. Which one are you gonna show to us first? -I’ve got a few layouts for you today. Here are our large plots. Here’s our medium plots. We got a lot of feedback that a lot of these garrison layouts are sprawling so we might be cutting back on some of that stuff as well. The designers came to us with the idea to create these garrisons both human, alliance and horde/orc garrisons. And the designers came to us with the pitch that: “Look, we already have all these things that we can reuse so we won’t be as much of an impact.” And, what would you say? How many buildings have we done? 120 buildings later. When you come through your front gate we want you to really resonate with this. We're going to integrate the garrisons into the questing experience. We want to make it part of the story, to be important and to matter. We’re creating a world that feels different than what you kind of see in everyday life. It is handcrafted and I think that’s what helps make WoW so special. I am so proud of Warlords of Draenor. The game looks amazing. It’s so polished. You look at Vanilla and you’re like: “Oh, I wish I could redo all of that. All the things we’ve learned. All of the techniques we can now do that we couldn’t do then.” That’s the part I like, is the pushing. Keep pushing the tech, the look. The people who make World of Warcraft pour so much of themselves into the game. They’re trying to create games that they want to play. Even though we’ve grown the thing that’s always remained is that feeling of tribe and that feeling of creative crackling energy. I’ve done this work my whole, you know, adult life and what an impossible blessing it has been. I was nineteen when I walked in the door. It’s family. I’ve known those guys since they were kids. Their personalities remain unchanged because their egos don't get out ahead. We want to create amazing artwork or content or music or stories or quests. And to think that this game affected people it’s awesome and humbling. Give them an applause, even if you’re in the Alliance. We earnestly believe we’re making something special. I don’t think we’ll ever stop pushing the boundaries of what we want to do and what we think is cool. Freaking cool. If people play it we will always want to support it. We never see a horizon. There’s really not a precedent that we can look to. I think that we’re charting new territory. There’s no end to the experience. It’s the beauty about it. The players have never really finished playing World of Warcraft. People that probably wanted to be a part of JRR Tolkien’s universe found themselves able to experience it in World of Warcraft. That, is going to pervade as far as: “I don’t want to watch it anymore. I wanna be a part of it. I want to have impact.” All the ideas and the love and everything that we had, we gave it. And it was all about: “Will they like it? Will they come and play with us?” It's goofy stories at the end of the day but it always struck me as we’ve shared them, when we’ve shared them. It becomes infinitely bigger. Hi, I’m Christopher Guest. I’m the dad of… Tom Guest’s dad. I’m Tom Guest, but my character’s name is Newthrall. Tom is the real player in the family although my wife, Jamie Lee Curtis, has played. I’m not really a player cause I can’t get the whole up and down, left, right part. When you’re moving people. I need people to, like, stop and freeze before I kill them. But I’m a big supporter. I think it’s a great game. I’m a really proud mum of a WoW player. Go Horde! What keeps me coming back to World of Warcraft is all the magic training I’m receiving for when I become a real magician and learn how to stamp my enemies out and crush them like dirt under my boot. And social interaction and that feeling of communal spirit. We’re sitting on ten years of WoW now. Twenty years of Warcraft lore altogether and we still cannot cook our own bacon. We need to cook our own bacon. The funniest reaction I’ve ever got when I told someone I played WoW was: “You’re a girl.” Jerks. I’m here working late a lot and my wife, I miss her so I take a little time out and I have my Tauren she has hers and I meet her by a lake. It’s sunset. We just go fishing and watch the sunset. And to me, that feels like we’re there. And for a few minutes I can share that moment with her. One thing I really want to see in World of Warcraft is an unicorn. I don’t care if it doesn’t exist in Azeroth right now but come on! We need unicorns with flying rainbow tails. Think of Nyan Cat. We need like Nyan Corn, right? Right? The things on my wish list for World of Warcraft’s updates would be to explore the continent in Southern Draenor where the ogres are native to. You have dragons but you have no unicorns. You need unicorns. To see the islands in the Great Sea, like Zandalar and Kul Tiras. Unicorns. -Murderous unicorns. Flying unicorns, unicorns I can ride. Or to revisit Azjul-Nerub as it wasn’t well explored in Wrath of the Lich King. I do have to admit that I have a secret, kind of shameful wish for WoW’s future: Unicorns. Lots and lots of unicorns. In the outside world I am a simple geologist. But in here, I am Valkorn defender of the Alliance. I’ve braved the Fargo Deep Mine and defeated the Blood Fish at Jarod’s Landing. Hmm. Looks like that guy just killed you. What? Why? If this documentary sucks it's not my fault.
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